Archive for disability

American Sign Language Strategy Game

Posted in Serious Game Project with tags , , , on April 3, 2017 by sierraphantom

This week was a little hectic in terms of the project. We did manage to have a short talk with all of us discussing the game idea together, but due to scheduling conflicts on my end, I was not able to attend the longer meeting later in the week. To try and make up for my mistake, I did my sections of the brief before the meeting was held so the group could look it over and send me their critique. With not much critique given, I did my slides based off of my points and prepared for the presentation.

I focused on three different sections. The quick one was a link to similar gameplay, where I chose Fire Emblem: Awakening as an example. With the core of the game being a strategy, the mechanics work in a similar. The input, being sign language, is the key difference.

The next section was the objective one. I talked about how the goal was to win all of the battles utilizing American Sign Language. The player loses if the computer or another player defeats them in battle. This can be determined by skill with the language or skill in organizing a battle. The player can win if they successfully beat the computer or other player in the battle, more so if they beat all of the story missions.

The last section I worked on was the obstacles one. This game has some unique obstacles as the input itself is one for some players. One obstacle is learning ASL if the player doesn’t already know it. Tutorials are provided to help. Another obstacle to conquer is the affinity system. By doing little in between ASL talks between troops, the player can boost the affinity and teamwork from the team. The system of taking turns is also an obstacle as you cannot just charge head first into battle, you have to be strategic. The last one, is the enemy troops themselves. They are the main thing standing in the way of the player’s victory.

Brief: https://docs.google.com/document/d/1JKu0oVI_1t_BVZy194SUUunhP6rCxYS3dIdntKXDMPs/edit?usp=sharing

Group Members:

Luke Carpentier – https://lukecarpentier.wordpress.com/

Kevin Larson – https://kevinlarsonblog.wordpress.com/ 

Khuong Truong – https://dysfunctionalthinking.wordpress.com/

Darius Watts – https://badcoffeesite.wordpress.com/blog/

Nicolas Kruzel – https://seriousfailure.wordpress.com/blog/

 

A Braille Text Adventure

Posted in Serious Game Project with tags , , , on March 25, 2017 by sierraphantom

HumanWare BrailleNote Apex BT 32 Braille Notetaker

This week, with a slightly different group, we were assigned the topic of disabilities. With such a broad topic, we could choose any disability to focus on. For one of our choices, we wanted to do something with vision impairment. With one of my friends being legally blind and knowing what a braille note taker is, I offered the idea of a text adventure for the the technology. My friend has a few, so this is not a completely new concept and it is not too hard to put documents and these text adventures on there. The main issue I know of is that some symbols and punctuation don’t always translate correctly to the system, so the biggest focus would be on quality assurance to make sure odd typos and errors do not happen. Since the game is being made for this in the first place it should work best on the technology.

The next focus is entertainment for the visually impaired. Unless the game is also put on PC, it will only be accessible for the visually impaired who own a braille note taker. The story for this text adventure is about the player character being stuck in a room and having to solve puzzles to get out of the room. The game has different endings based on what the player does while in the room. There will be some endings where the character dies, a few where they survive, and then one true ending. The player gets paragraphs of text describing the room or items when they type in commands like “inspect key” or “look at room.” Some puzzles specifically involve braille so there is a learning curve if this game were to be put on PC for the non-visually impaired.

Games similar to this would be the Zero Escape series or the Hitchhiker’s Guide to the Galaxy Text Adventure. The genres are puzzle and text based adventure.

 

Group Members:

Luke Carpentier – https://lukecarpentier.wordpress.com/

Kevin Larson – https://kevinlarsonblog.wordpress.com/ 

Khuong Truong – https://dysfunctionalthinking.wordpress.com/

Darius Watts – https://badcoffeesite.wordpress.com/blog/