Art Game Research

Posted in Serious Game Project with tags , , on February 12, 2017 by sierraphantom

Sometimes called an “art house” game, art games are created with the intention of being art. It is also said that the PC is one of the best places for art games to be on and flourish as it is the easiest platform to access from a programming and publishing viewpoint. One example of an art game on PC is an obscure title called The Path. Based on Little Red Riding Hood, the game focuses on girls of different ages battling their own metaphorical “wolves.” The game is a little clunky, but gets it’s messages across well.

An art game that was more successful in the mainstream market was Flower. Thatgamecompany’s president, Kellee Santiago, actually described the game as a poem, but in video game form. She elaborated further with this quote: “film is a work of art, [but] it alone shouldn’t be the basis of comparison when it comes to developing video games. We examine all manner of art and expression during our development process; especially when we are starting on a new idea.”

When trying to compare art games to other forms of art, critics and everyone else tend to default to comparing them to film. Depending on the game, that doesn’t always work. Jonathan Blow, the creator of Braid, wonders why games can’t be compared to visual art or sculptures since they move people in a similar way.

There are not that many art games that have achieved major commercial success, but one good example of one that has is the Bioshock series. The games were made with being an art game in mind and the first one specifically draws influence from philosophy and even the book Atlas Shrugged. All of the games are extremely popular which is almost unheard of for many art games. Luckily, that list of success is growing with games like Limbo, Inside,  Journey, and more.


Group Members:

Luke Carpentier –

Kevin Larson –

Nolan Aldridge – 

Khuong Truong –



Art House Video Games:



Making a Game Brief

Posted in Serious Game Project with tags , , , on February 5, 2017 by sierraphantom


This week, my group got together and chose an idea to focus on for our game brief and presentation. We chose an interesting yet tough game idea for a simulation rogue-like immigration game. The basic concept is that the player is playing as an immigrant trying to get citizenship in the United States and has to fill out paperwork and answer questions to be approved. The main catch is that if the player makes even one mistake, they lose and have to start over from the beginning as a whole new character.

Most of us worked on the game brief together, discussing each section as we went, but each member was working on and typing up their own section. I focused on the objective and obstacles section, but put in my two cents with most the other sections. We came up with the title for the game “Naturalization: The Drawn Out Process of Uncertain Immigration” together, wanting to be a little witty, but also emphasize how hard the game is by including that you may not win. We mean for this game to be as hard as applying for citizenship in real life. 

With the objective section, I just made sure to cover the goal and how to win or lose:

  • The objective is to become a U.S citizen.
  • The player wins if they fill out all of their paperwork correctly.
  • The player loses if they make one mistake in their paperwork.

With the obstacles, it was simple restrictions and other tasks that make the game harder:

  • The player has switch between the paperwork and other materials.
  • There is a time limit to fill out paperwork.
  • One mistake makes the player have to start over.

Once done with the brief, we moved onto the power point for presenting next week. Each of us made a slide based on the sections we wrote. However, once I was done with mine, I did offer advice on how to make the points more concise on the slide since a presenter is not supposed to have too many words on a slide.



Luke Carpentier –

Kevin Larson –

Ryan O’Mullan –

Nolan Aldridge – 

Khuong Truong –

Migration Game Idea

Posted in Serious Game Project with tags , , on January 29, 2017 by sierraphantom


In our first group project for Serious Game Project, we were told to come up with an idea for a game on migration. We decided to focus on the side of immigrants trying to move to another country as one of our group members has personal experience with a dangerous journey like this. One of the first ideas that came to mind was an Oregon Trail kind of game, but on the ocean.

In the game, you play as the captain of the boat. You have a group of people board the boat and have some supplies to start with. Once in a while, you will have prompts come up with an event that happens, like damage to the ship, or has a choice. Your choice could either make something good or bad happen.

Along the way there will also be risky minigames that can help get more resources and possible hurt your passengers. The game will be intentionally hard, to reflect on how hard it is to actually leave your country and seek refuge in another in this matter.


Group Members’ Blogs:






Posted in Serious Game Project with tags on January 23, 2017 by sierraphantom


Dys4ia is a great example of a serious game covering a topic that needs to be talked about more. In this game, you go through bursts of different kinds of gameplay while learning about the struggles trans women go through. This game is not the end all be all of what all trans women go through, but the experience of specifically the creator of this game, as every trans person’s experience is different.

As you play, you see how she deals with her dysphoria, doctors, taking hormones, and her own self confidence. The game combines quick mini-games and text to get her struggles across. The fact that the game is broken down into fast mini-game segments makes it easier to give the player more information as well as hold their attention. I think it’s a great game to help inform people who are not part of the trans community.