Coping With Imaginary Friends

For this week, I decided to pitch an idea involving something a little personal. With the prompt focused on helping children learn about emotions and how to handle them, I connected with how I used to do so as a child. With not many friends and not being able to connect with my family, I had imaginary friends during elementary school. This was the way I coped and it did help. I could vent or cry to my imaginary friends when I was alone and it did help me feel better, but also work out problems by talking aloud about them.

With this game, I want to encourage the idea that emotions should not be suppressed. Kids should have a healthy way of venting and talking about how they feel, whether it’s with themselves or with another person. This game is a story based game about a group of character, who look like they could have been imaginary friends spawned by a kid. Each character represents a field of social and emotional intelligence.

First off is a character who looks like a normal child to represent self-awareness. They are open about how they are feeling and make sure to let others know when something makes them uncomfortable. Next is a tree character who represents self-management. He controls it most of the time, but does have anger problems, and offers advice to other characters on how to control their emotions and proper ways to vent. Another character is a small hamster to represent motivation. He encourages everyone to be creative and get tasks done, but also to make sure everyone takes care of themselves first and foremost. The next character is Berry the Bear to cover empathy. She is good at observing the others and knowing when one of them is feeling a certain way. The last character is a ghost who doesn’t have the best social skills. He keeps to himself and likes to be left alone, but the other character understand this and don’t force him to hang out.

The game itself involves the player playing mini-games with the other characters as well as pairing off the other characters and watching them talk to each other. The game is fairly open ended and lets the player see a multitude of conversations between playing small games like tic-tac-toe or checkers. The focus is on the characters and storytelling. The goal for the player is to finish the story and the goal of the game is to help kids understand the different aspects of emotions and social skills.


Group Members:

Luke Carpentier –

Kevin Larson – 

Khuong Truong –

Darius Watts –

Nicolas Kruzel –


One Response to “Coping With Imaginary Friends”

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