Archive for April, 2017

Friendly Feelings

Posted in Serious Game Project with tags , , on April 18, 2017 by sierraphantom

This week, we met and did the game brief over Google Hangouts. I was in charge of some different sections this week. Before, I was always in charge of the objective and obstacles sections, but this week I worked on the introduction to game and objectives. We met in the call and worked on the brief together, but parted ways to work on our individual power point slides.

This is what I wrote for the introduction to game section:

“In this game, the player gets to interact with five imaginary friends and play puzzles with them. The player gets to talk to the characters, listen to them talk to each other, and play puzzles with them to teach them social and emotional intelligence. There are characters to represent self-awareness, self-management, motivation, empathy, and social skills and they drive the story by giving the player puzzles to complete. The player has to bring color back into this world by completing the puzzles and talking with these friends. The game has a cartoony look to the characters and backgrounds.”

My blog post from last week is basically an extended version of this, going in depth on who the characters are and what they’re like. Although, the part about color coming back to the world was added this week as a way to get the kids more invested. This way they would be more likely to continue playing and want to help out these characters. Before, we did not have an established story, but now we have an idea of an overarching plot.

In the next section I did, there was not as much information to cover. With obstacles, there really was only one which was that puzzles needed to be completed in order to progress in the story. It’s a fairly straight forward game so there are not many obstacles.

 

Brief:

https://docs.google.com/document/d/11wPdp52-8OZfTbSRWoxybB4sHtfSxAM2IcwdHt906_s/edit?usp=sharing

 

Group Members:

Luke Carpentier – https://lukecarpentier.wordpress.com/

Kevin Larson – https://kevinlarsonblog.wordpress.com/ 

Khuong Truong – https://dysfunctionalthinking.wordpress.com/

Darius Watts – https://badcoffeesite.wordpress.com/blog/

Nicolas Kruzel – https://seriousfailure.wordpress.com/blog/

Coping With Imaginary Friends

Posted in Serious Game Project with tags , , on April 8, 2017 by sierraphantom

For this week, I decided to pitch an idea involving something a little personal. With the prompt focused on helping children learn about emotions and how to handle them, I connected with how I used to do so as a child. With not many friends and not being able to connect with my family, I had imaginary friends during elementary school. This was the way I coped and it did help. I could vent or cry to my imaginary friends when I was alone and it did help me feel better, but also work out problems by talking aloud about them.

With this game, I want to encourage the idea that emotions should not be suppressed. Kids should have a healthy way of venting and talking about how they feel, whether it’s with themselves or with another person. This game is a story based game about a group of character, who look like they could have been imaginary friends spawned by a kid. Each character represents a field of social and emotional intelligence.

First off is a character who looks like a normal child to represent self-awareness. They are open about how they are feeling and make sure to let others know when something makes them uncomfortable. Next is a tree character who represents self-management. He controls it most of the time, but does have anger problems, and offers advice to other characters on how to control their emotions and proper ways to vent. Another character is a small hamster to represent motivation. He encourages everyone to be creative and get tasks done, but also to make sure everyone takes care of themselves first and foremost. The next character is Berry the Bear to cover empathy. She is good at observing the others and knowing when one of them is feeling a certain way. The last character is a ghost who doesn’t have the best social skills. He keeps to himself and likes to be left alone, but the other character understand this and don’t force him to hang out.

The game itself involves the player playing mini-games with the other characters as well as pairing off the other characters and watching them talk to each other. The game is fairly open ended and lets the player see a multitude of conversations between playing small games like tic-tac-toe or checkers. The focus is on the characters and storytelling. The goal for the player is to finish the story and the goal of the game is to help kids understand the different aspects of emotions and social skills.

 

Group Members:

Luke Carpentier – https://lukecarpentier.wordpress.com/

Kevin Larson – https://kevinlarsonblog.wordpress.com/ 

Khuong Truong – https://dysfunctionalthinking.wordpress.com/

Darius Watts – https://badcoffeesite.wordpress.com/blog/

Nicolas Kruzel – https://seriousfailure.wordpress.com/blog/

American Sign Language Strategy Game

Posted in Serious Game Project with tags , , , on April 3, 2017 by sierraphantom

This week was a little hectic in terms of the project. We did manage to have a short talk with all of us discussing the game idea together, but due to scheduling conflicts on my end, I was not able to attend the longer meeting later in the week. To try and make up for my mistake, I did my sections of the brief before the meeting was held so the group could look it over and send me their critique. With not much critique given, I did my slides based off of my points and prepared for the presentation.

I focused on three different sections. The quick one was a link to similar gameplay, where I chose Fire Emblem: Awakening as an example. With the core of the game being a strategy, the mechanics work in a similar. The input, being sign language, is the key difference.

The next section was the objective one. I talked about how the goal was to win all of the battles utilizing American Sign Language. The player loses if the computer or another player defeats them in battle. This can be determined by skill with the language or skill in organizing a battle. The player can win if they successfully beat the computer or other player in the battle, more so if they beat all of the story missions.

The last section I worked on was the obstacles one. This game has some unique obstacles as the input itself is one for some players. One obstacle is learning ASL if the player doesn’t already know it. Tutorials are provided to help. Another obstacle to conquer is the affinity system. By doing little in between ASL talks between troops, the player can boost the affinity and teamwork from the team. The system of taking turns is also an obstacle as you cannot just charge head first into battle, you have to be strategic. The last one, is the enemy troops themselves. They are the main thing standing in the way of the player’s victory.

Brief: https://docs.google.com/document/d/1JKu0oVI_1t_BVZy194SUUunhP6rCxYS3dIdntKXDMPs/edit?usp=sharing

Group Members:

Luke Carpentier – https://lukecarpentier.wordpress.com/

Kevin Larson – https://kevinlarsonblog.wordpress.com/ 

Khuong Truong – https://dysfunctionalthinking.wordpress.com/

Darius Watts – https://badcoffeesite.wordpress.com/blog/

Nicolas Kruzel – https://seriousfailure.wordpress.com/blog/